
The wined3d CPU blitter can handle compressed source resources.More shader reflection APIs are implemented.Limited support for blits across swapchains is implemented.Various lighting calculation fixes and improvements for older DirectDraw applications have been made.The ID3D11Multithread interface is implemented.Since 3D textures can be potentially large, and address space exhaustion is a concern for 32-bit applications, S3TC-compressed 3D textures are uploaded per-slice, instead of in a single upload. Uploads of S3TC-compressed 3D textures require less address space.

Drawing with mapped textures and buffers.Sampling 2D resources with 3D samplers and vice versa.Out of range reference values for the alpha and stencil tests.The handling of various edge cases is improved. These features were previously already implemented for earlier versions of the Direct3D API.Switching between fullscreen and windowed.The following features are implemented for Direct3D 12 applications: Switching between fullscreen and windowed modes using the standard Alt+Enter combination is implemented for DXGI applications.This typically allows applications to reduce CPU usage while minimized, and is in some cases required to allow the application window to be restored again. DXGI swapchain presents inform the application when the corresponding window is minimized.Fullscreen Direct3D applications inhibit the screensaver.The WindowsCodecs library is able to convert more bitmap formats, including palette-indexed formats.
Winebottler for mac mojave driver#
Winebottler for mac mojave windows#
This makes the prefix look more like a real Windows installation, at the cost of some extra disk space.

Version 5.0: Latest Developer build v5.7 PE modules:
